Education

My academic journey and qualifications in Computer Science and Arts.

Swinburne University

Swinburne University of Technology

Location: Melbourne

Period: 2012 – 2016

Certifications

Bachelor of Computer Science

Computer Science and Software Engineering

Bachelor of Arts

Games and Interactivity

GPA:3.118

Overview

Students completing this degree will possess a highly desirable combination of skills, enabling them to find work in a variety of positions in the information and communications technology sector. Students receive extensive education in contemporary approaches to the analysis, design and implementation of large-scale systems, along with a sound understanding of the traditional aspects of computer science such as hardware and operating systems.

Units

Computer Science

  • Database, Analysis and Design
  • Software Architectures and Design
  • Technical Software Development
  • Object Oriented Programming
  • Software Development Practices
  • Software Deployment and Evolution
  • Web Applications
  • Data Structures and Patterns
  • Interface Design and Development
  • Engineering Mathematics

Games & Interactive Media

  • Artificial Intelligence
  • User Experience Design
  • Start-Up Fundamentals
  • Digital Graphics
  • LAN Principles
  • Digital Video and Audio
  • Pervasive Game Design
  • Physics of Games
  • Principles of Game Design
  • Professional Issues in IT
  • Writing for Interactive Narratives
  • 3D Modelling
  • Games Programming
  • Interactive Games Structures